
CHAPTER 1 · BOSS 3 · BRUISER
GROVEWARDEN
“Eternal Treant”
The Grovewarden was not born. It grew. From the first seed planted in the first soil after the Old World burned, the forest knew it would need a guardian. It became one. Now it remembers every footprint, every broken branch, every act of greed.
ELEMENT
GROVE
HP
9,750
CHAPTER
1 of 3

VISUAL IDENTITY
A colossal humanoid form built from mountain-stone and ancient wood. Moss and leaves cover its body like armor. Glowing yellow runes pulse on its chest and palms. Pine trees grow from its feet — the boss is part of the world it defends.
THREE PHASES · ESCALATING SOUL
Phase Breakdown
PHASE 1 · 100% → 66%
JUDGMENT
Bruiser profile — 1.5× HP base, 8-CD attacks. Bloom delayed AoE telegraphs 3 turns ahead. Heals 2% HP every 4 turns.
“The forest watches. The forest judges.”
PHASE 2 · 66% → 33%
ROOT TRIAL
Root Bind — every 6 turns, 2 cells lock for 3 turns under random heroes. Heal accelerates to 3% per 4 turns.
“You are temporary. We are root and bough.”
PHASE 3 · 33% → 0%
VENGEANCE OF THE GROVE
Heal capped at 33% HP — no stalemate. Forest Wrath: 4-cell BLOOM AoE every 5 turns with 3-turn warning. Tests endurance + earth-cell management.
“Grow. Or rot. Choose.”
DEATH
“...new growth... from old wounds...”
STRATEGY
How to Defeat
✓ BEST SQUAD
Frost chain setup denies bloom telegraphs. Sharks excel at Maelstrom-style board control.
✗ WORST SQUAD
Pure Earth — element overlap reduces drop diversity.
★ KEY LESSON
Telegraph reading at 3-turn depth. Plan ahead.
⚡ THE MOMENT
Phase 3, heal capped, you're one cascade away — SHATTER VOLLEY into the Forest Wrath telegraph zone, kill before AoE lands.



